Allister VS Tan-ki
A violent game. The templar attempted to go all in with a risky charge toward the key elements of the bugs on T1. Unfortunatly for them, the charge did not transform, giving the nids the initiative in engaging into close combat. The assault marines resisted heroically in the face of a screamer-killer charging at full speed, holding the line for 2 turns. But ultimatly on turn 3 only the chapelain was remaining to scream in defiances toward the monsters.